affiliate marketingGrotesque Tactics: Evil Heroes

The Official Tambayan ng Bayan

Convert your Points Into LOAD click here
Top posters

You are not connected. Please login or register

View previous topic View next topic Go down Message [Page 1 of 1]

#1default Grotesque Tactics: Evil Heroes on Thu Jan 12, 2012 7:43 pm


[You must be registered and logged in to see this image.]

Gameplay Screenshots
[You must be registered and logged in to see this image.]
[You must be registered and logged in to see this image.]

Grotesque Tactics: Evil Heroes is an ironical, story-intensive fantasy RPG with tactical elements. The game follows young recruit Drake, who has failed at the military academy exam. Humiliated and frustrated he wants to end his life by jumping into the throat of brutal mushrooms. But then he learns that he\’s not the only one disappointed and that there are others who can’t go on with their lives. He comes across the last depressed remains of the kingdom’s army which return badly injured from an all or nothing battle. One of the survivors is the most popular hero of all mankind: Holy Avatar. The arrogant knight in shiny armor tells you how a suddenly appearing sect crushed the whole kingdoms’ army. The land Glory is overrun by creatures of the Dark Church and what’s even worse, HE, the mighty Holy Avatar, was beaten the first time in his life.
• tactical turn-based battles with lively animation;
• ironic scenario with well-developed atmosphere, which RPG fans another thousand years would compose ballads;
• huge, perfectly legible and very vicious bosses;
• funny dialogues in the style of Contingency “Monkey Island”, by which a genre comes a new face.
• Turn based tactical battles with humorous animations not seen in any RPG
• Distinctive party members such as the arrogant Holy Avatar, the blood thirsty Vampire Solitaire, the sweet but hot-tempered Angel Angelina and many more
• Gorgeous village landscapes and dark, sinister dungeons
• Scantily dressed maidens to be freed from the grasp of merciless monsters
• Enormous, highly detailed and very angry end bosses
• Classical RPG elements: quests, treasures, trade, leveling up and out ¬ fitting a party of unique heroes
• Enjoyable multiple choice dialogues and conversation puzzles in the style of classic adventure games, such as Monkey Island or Maniac Mansion
* In chess, a Grotesque is a problem or endgame study which features a particularly unlikely initial position, especially one in which White fights with a very small force against a much larger black army. Grotesques are generally intended to be humorous.
- optimized english language texts (from an us native writer)
- trinigy vision engine update to 7.6.24, may improve stability (depends on DirecX SDK February 2010, you may need a local directx update)
- optional code for positioning hardware cursor (better results on lower framerates)
- performance improvements in quest- and dialog-system (fixes cyclic fps drops)
- config tool: added background music
- config tool: added windowed option
- config tool: added disable intro-videos option
- config tool: removed tahoma font dependancy (fixes a crash on some machines)
- fixed a bug where pressing escape in the option menu the first time would mess up the menu system
- clamped the mouse speed to 0.1 (thus the cursor does not freeze any more if you set the slider all to the left)
- more error outputs if the gfx hardware does not meet the requirements
- charmed chars are auto-uncharmed if game goes into explore mode (fixes misc potential quest deadlocks)
- camera: iso move speed has been increased
- camera: height angles have been changed to avoid level collisions
- necessary release files are now copied into the related MyDocuments folders (write access is required, otherwise an error occurs)
- alternate improved exception handling with the option to send debug reports anonymously
- fixed a bug where you could not attack anymore after a levelup
- fixed a bug where the conversation would not continue if the related partners were out of processing range
- changed chocochicks fraction to friendly in order to avoid some movement deadlocks
- changed fraction of three soldiers in riverwind in order to avoid a movement deadlock situation
- dawnclaude is set to invisible before he joins the party (otherwise it was possible to kill him in advance)
- fixed a tooltip for dawnclaude not showing up
- added cheats (tba later)
System requirements
System: Windows XP/Vista/7
Processor: Intel Pentium 4@1.5 GHz / AMD Athlon XP 1500
Memory: 1 GB
Video card: nVidia GeForce 6600 / ATI Radeon X1300 128 MB
Sound Card: DirectX 9-compatible
Hard disk: 800 Mb
Installation Notes:
1) Unpack (use unpack.bat)
2) Start Setup
3) Play!

[You must be registered and logged in to see this link.]
[You must be registered and logged in to see this link.]
[You must be registered and logged in to see this link.]
[You must be registered and logged in to see this link.]

[You must be registered and logged in to see this image.]
[You must be registered and logged in to see this image.]JOHNZKI [You must be registered and logged in to see this image.]

Advertising poster

View previous topic View next topic Back to top Message [Page 1 of 1]

New topics

      Permissions in this forum: You cannot reply to topics in this forum